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User Guide
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User Guide

Follow this step-by-step workflow to install, configure, and export high-quality icons for your Unity projects.

Follow these steps to integrate Icon Generator correctly into your workflow:

  1. Import the Icon Generator package into your Unity project.

  2. Make sure all scripts and resources are inside Assets/Icon Generator.

  3. If your project uses the Built-in or HDRP render pipeline, also import the corresponding additional package located inside the plugin folder.

Compatible render pipelines for Icon Generator

Follow this complete workflow to create and export your icon:

  1. Select your model

    In the Unity hierarchy, choose the 3D model you want to convert into an icon.

    Example of a selected 3D model for icon generation
  2. Open Icon Generator

    Right-click the model and go to: Latin Tools > Convert To Icon .

    Example of opening Icon Generator from the Unity context menu Icon Generator editor view with a loaded model ready for icon creation
  3. Configure icon settings

    The editor window will open so you can customize your icon.

    Icon Generator editor opened to configure an icon

    Preview Resolution

    Set your desired icon resolution.

    Preview Resolution setting in Icon Generator Alternative method to open resolution options Image Settings panel in Icon Generator
  4. Review editing options

    Use these sections to fine-tune the final result:

    • General Settings
    General Settings panel in Icon Generator
    • Image Settings
    Image Settings panel in Icon Generator
  5. Define export name and path

    Set the icon file name and the final path where you want to save it.

    Export name and path configuration
  6. Export the icon

    Click the Export button to finish and save the result.

    Export button in Icon Generator to save the generated icon

After exporting successfully, you can validate the final texture directly inside your project.

Editor
Final icon exported in the projectFinal icon exported in the project 2
  • Check sharpness and framing.
  • Verify transparency according to the chosen format.
  • Adjust compression or resolution if you need to optimize size.

Preview example. Preview Settings panel in Icon Generator with options to control the preview
  • Refresh Preview: use it if the preview does not update after changes.
  • Open in Window: opens a separate window that updates in real time while keeping mouse events active.
  • Game View: shows the preview inside the Unity editor, blocking mouse events to avoid interference while adjusting framing.
  • Keeps the preview always visible and hides the editor header to maximize workspace.
  • Hides the alpha channel in the preview so you can better evaluate contrast and icon readability without background distractions.
  • If you notice performance issues in the preview, lower this resolution to improve smoothness.
  • Defines what the mouse wheel controls: object FOV or scale.
  • Automatically centers the model for optimal alignment and visualization.
  • Lets you lock specific axes while dragging with right-click inside the preview.
  • Enable, disable, and adjust model positions directly from the editor.
Preview example with Modify Capture Objects options for visibility and position adjustments

Here are the most important options to control capture, preview, and output.

General Settings panel in Icon Generator with capture and preview options

Enable this option to remove the background and generate a transparent icon.

Model with transparent background in Icon Generator Transparent Background
  • Show Only Capture Objects: if disabled, everything in front of the camera will be visible.
  • Plane Distance: sets the distance between camera and canvas to control canvas size on screen.
UI Manager in Icon Generator with options for plane distance and UI setup
  • All controls are intuitive and update in real time for faster visual adjustments.
UI Manager 1 UI Manager 2 Animation Preview panel in Icon Generator with options to select and preview animations
  • Add your model’s Animator.
  • Use Find Animator to locate it automatically in the hierarchy.
  • Select animations to preview them in real time before exporting.

Customize the visual readability of your icons with these effects.

Monochrome effect example applied to a model in Icon Generator

The Monochrome feature applies a grayscale view and is especially useful for:

  • Evaluating contrast and readability without color distractions.
  • Testing how assets look in a monochrome environment.
  • Combining with Outline to reinforce silhouettes and edges.
Monochrome effect example applied to a model in Icon Generator.
  • Improves shape readability in small icons.
  • Ideal for assets with complex backgrounds or highly detailed elements.
Outline effect settings in Icon Generator
Outline effect example applied to a model in Icon Generator
  • Experimental effect useful in specific cases, for example magical, rare, or legendary objects.
Glow effect settings in Icon Generator to control intensity, color, and glow size Glow effect example applied to a model in Icon Generator
  • Control fade intensity and range to create icons with a softer or more ethereal style.
Fade effect settings in Icon Generator to control intensity and range Fade effect example applied to a model in Icon Generator Fade effect example with transparency disabled to create a unique style

The Preset Manager lets you save and reuse custom configurations.

Preset Manager panel in Icon Generator with options to save, load, and manage custom presets
  • Temporary presets: deleted when the editor window is closed.
  • Project presets: saved in .../Icon Generator/Presets for future use.

Export Settings panel in Icon Generator with options for format, path, and additional export settings
  • Path: save icons inside or outside the project.
  • Compression: choose compression level to reduce file size.
  • Additional Export Options:
    • Ping Asset On Save: locates the saved icon in Project.
    • Auto Open Asset On Save: opens the image automatically after export.
    • Enforce Size Multiple of Four: optimizes dimensions for textures.

  • Use descriptive names for your presets.
  • Experiment with different effect combinations depending on the asset type.
  • Always review the exported result to validate quality and readability.

  • If the preview does not update, use Refresh Preview.
  • If the editor feels slow, lower Preview Resolution while adjusting.
  • If you need transparency, confirm the format is not JPG.
  • If the final icon is not convincing, adjust framing, compression, and scale before exporting again.

Done! You can now build a consistent icon library for your entire project.