Spray System Pro
Advanced decal management for Unity environments with a professional editor workflow.
Welcome to Spray System Pro
Section titled “Welcome to Spray System Pro”Thanks for trusting Spray System Pro, the high-performance Unity extension designed to speed up how you organize, manage, and paint decals across your environments (URP and HDRP).
Built around a strict professional editor authoring workflow, this system ensures agile teams, full visual consistency, and precise control over the artistic finish of your levels without leaving the native ecosystem.
What makes Spray System Pro different?
Section titled “What makes Spray System Pro different?”Smart Libraries: Create, tag, and classify decal libraries carefully organized by theme (blood, graffiti, damage, etc.).
Advanced Painting: Deploy decals using highly specialized tools like Place, continuous Paint, and Line projections.
Dynamic Editing: Control and tweak scale, rotation, and fade for each spray directly in-scene with fast Inspector controls.
Top-Tier Shaders: Includes production-ready shaders (UV Scroll, Distortion, Flipbook, Pulse, and Standard) to bring decals to life.
Centralized Consistency: Apply master changes by editing and inheriting materials or presets, updating dozens at once.
Recommended Minimum Requirements
Section titled “Recommended Minimum Requirements”Unity 2022.3 LTS or newer
Required pipeline stability
URP or HDRP
Modern pipelines enabled
Decal Rendering
Screen Space Decals enabled in project settings
Master the System
Section titled “Master the System”Quick Start Guide
Learn the full workflow in detail: technical installation, placement tool setup, interactive inspector usage, and troubleshooting.
Project Approach
Consider building unified libraries and sharing them in version control; this is key to ensure all Level Designers work with the same visual iteration.
🚀 Important upcoming update
Section titled “🚀 Important upcoming update”Coming soon
A major Spray System Pro update is coming
We are preparing major improvements in performance, painting workflow, and production library management. This release is focused on faster sessions, more precise control, and visual consistency for larger teams.