User Guide
Install, configure, and master the Spray System Pro decal workflow.
System requirements
Section titled “System requirements”- Unity 2022.3 LTS or higher.
- Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP).
- Decal rendering enabled in your pipeline settings.
Installation
Section titled “Installation”- Import the Spray Manager package into your Unity project (2022.3+).
- Make sure your project is using URP or HDRP with Decal enabled.
- Open the main window from:
Tools > Latin Tools > Spray Manageror pressCtrl+Alt+S. - The system will automatically create the required configuration files.

Spray Manager window
Section titled “Spray Manager window”Access the main interface through Tools > Latin Tools > Spray Manager.
The window contains three main tabs:
Info Tab
Section titled “Info Tab”- Welcome information and documentation links.
- Support contact information.
- Version details and update checking.
- Startup preference settings.
Atlas Manager Tab
Section titled “Atlas Manager Tab”- Create Atlas Groups: organize textures into themed collections.
- Assign Materials: automatic material creation or manual assignment.
- Preview Sprites: real-time preview of sprites in your atlases.
- Search and Filter: quickly find textures and groups.
Scene Sprays Tab
Section titled “Scene Sprays Tab”- Enable Spray Tools: activate placement tools in scene view.
- Tool Selection: choose between Place, Paint, and Line.
- Atlas Selection: choose active atlas group and sprite.
- Scene Management: review and manage sprays in the current scene.
Placement tools
Section titled “Placement tools”Spray Manager provides three specialized tools for different workflows.
Place Tool (Hotkey: 1)
Section titled “Place Tool (Hotkey: 1)”Perfect for precise single decal placement.
- Real-time preview with surface alignment.
- Visual gizmo showing orientation and placement area.
Controls:
- Click to place a spray at cursor position.
Shift + Mouse Wheelto adjust scale.- Automatic surface normal detection.
Paint Tool (Hotkey: 2)
Section titled “Paint Tool (Hotkey: 2)”Ideal for painting multiple decals across surfaces.
- Circular brush with adjustable radius.
- Density control for spray distribution.
- Random rotation and scale variation.
Controls:
- Click and drag to paint multiple sprays.
Shift + Mouse Wheelto adjust brush radius.Ctrl + Mouse Wheelto adjust random rotation.
Line Tool (Hotkey: 3)
Section titled “Line Tool (Hotkey: 3)”Great for creating evenly distributed decal lines.
- Two-click line creation with preview.
- Configurable spray count and spacing.
- Random offset options for natural variation.
Controls:
- First click sets start point.
- Second click completes line and places sprays.
Mouse Wheeladjusts spray count.Ctrl + Mouse Wheeladjusts random offset.
Custom shaders
Section titled “Custom shaders”Spray Manager includes 5 specialized decal shaders:
| Shader | Description | Best for |
|---|---|---|
| Standard | Clean, optimized decal with alpha support | Static decals, logos, dirt |
| UV Scroll | Animated movement through UV manipulation | Flowing textures, water, energy |
| Distortion | Refractive and heat-like distortion effects | Heat waves, magical effects |
| Flipbook | Frame-based animated decals | Fire, smoke, animated effects |
| Pulse | Rhythmic scaling or blending animation | Glows, breathing textures |
All shaders support:
- Emission controls (color and intensity).
- Dissolve effects for edge fade-out.
- Normal mapping for surface detail.
- Edge fade for smooth surface transitions.
Spray component inspector
Section titled “Spray component inspector”When selecting a spray in scene, a custom inspector appears with three organized tabs:
Spray Setup Tab
Section titled “Spray Setup Tab”- Atlas Selection: choose from configured atlas groups.
- Sprite Selection: choose specific sprites with visual preview.
- Real-time Updates: changes are applied immediately in scene.
Advanced Settings Tab
Section titled “Advanced Settings Tab”- Material Configuration: switch between atlas and custom materials.
- Shader Selection: choose from the 5 available shader types.
- Effect Controls: configure emission, dissolve, and normal mapping.
- Decal Settings: adjust draw distance and projection parameters.
Editing Tools Tab
Section titled “Editing Tools Tab”- Size Controls: quick scale adjustments and presets.
- Rotation Tools: 90-degree rotation, random rotation, and flip controls.
- Alignment Tools: align to surface, camera, or grid.
- Surface Anchoring: smart positioning for edges and centers.
Atlas management
Section titled “Atlas management”Create your first Atlas Group
Section titled “Create your first Atlas Group”- Go to the Atlas Manager tab.
- Click Add New Group.
- Give it a descriptive name (for example:
Environment Decals). - Choose a background color for quick visual identification.
- Add atlas textures with Add Atlas.
Best practices
Section titled “Best practices”- Organize by theme: dirt, graffiti, damage, signage, and so on.
- Consistent naming: improves search and long-term maintenance.
- Material assignment: use auto-creation or manual assignment based on your pipeline.
- Sprite preparation: ensure textures are correctly set up as atlases/sprites.
Scene management
Section titled “Scene management”The Scene Sprays section provides tools to manage all decals in your scene.
Bulk operations
Section titled “Bulk operations”- Select All: selects all sprays in the scene.
- Enable/Disable All: toggles global spray visibility.
- Search and Filter: filter by name or properties.
Individual controls
Section titled “Individual controls”- Toggle Visibility: enable/disable specific sprays.
- Quick Selection: select and focus individual sprays quickly.
- Direct Deletion: remove unwanted sprays with confirmation.
Keyboard shortcuts
Section titled “Keyboard shortcuts”Global shortcuts
Section titled “Global shortcuts”| Shortcut | Action |
|---|---|
Ctrl+Alt+S | Open Spray Manager window |
Escape | Exit tools / Cancel operation |
Tool selection
Section titled “Tool selection”| Shortcut | Tool |
|---|---|
1 | Place Tool |
2 | Paint Tool |
3 | Line Tool |
Tool controls
Section titled “Tool controls”| Tool | Shortcut | Action |
|---|---|---|
| Place | Shift + Mouse Wheel | Adjust scale |
| Paint | Shift + Mouse Wheel | Adjust brush radius |
| Paint | Ctrl + Mouse Wheel | Adjust random rotation |
| Line | Mouse Wheel | Adjust spray count |
| Line | Ctrl + Mouse Wheel | Adjust random offset |
Inspector shortcuts
Section titled “Inspector shortcuts”| Shortcut | Action |
|---|---|
Ctrl+D | Duplicate selected spray |
Ctrl+R | Reset rotation |
Arrow Keys | Adjust scale |
Troubleshooting
Section titled “Troubleshooting”Sprays are not visible in scene
Section titled “Sprays are not visible in scene”- Ensure Decal rendering is enabled in your render pipeline settings.
- Confirm the material is assigned correctly and uses a compatible shader.
- Verify the DecalProjector component is active.
Materials do not show in Atlas Manager
Section titled “Materials do not show in Atlas Manager”- Confirm textures are imported as sprite atlases.
- Check atlas groups are configured correctly.
- Ensure valid materials exist and use Latin Tools shaders.
Performance drops with many sprays
Section titled “Performance drops with many sprays”- Use texture atlases to reduce draw calls.
- Reduce unnecessary high-resolution decals.
- Group related sprays for easier management and optimization.
Shaders are missing
Section titled “Shaders are missing”- Verify shader files were imported correctly.
- Check ShaderGraph package is installed/updated when applicable.
- Reimport shader assets if inconsistencies appear.
Support
Section titled “Support”For feedback, bug reports, or feature requests:
Support: soportelatintechnology@gmail.com
Version: 1.0.0
Last updated: April 11, 2026